7/31/2023 0 Comments Dink smallwood hd editor for pcThe game is essentially a series of puzzles. Sure, most games try to excel when it comes to gameplay, story, or even graphics… but Scribblenauts is simply fun. Scribblenauts may be the best video-game-as-a-toy of all time. Posted in Gaming | Comments Off on Crazy Old Tim Plays All The D-Mods: Volume 1 However, I also added some additional ‘context’ to Tim’s entries, including the community response to the COTPATD project, old forum posts, alternative reviews, and some historical snapshots of what was going on in the community while the D-Mods were released. I also trimmed out a tiny amount of content for formatting purposes. In editing COTPATD, I fixed a few typos and grammar mistakes, and added a few missing screenshots. I think it is also important to recognize Tim’s achievement, as sad as it is that he isn’t around to see this. COTPATD is a glimpse at our community through the silly games that we created together, and having that on a bookshelf makes it more ‘real’ than a web page that might disappear overnight. Tim wrote COTPATD because he “wanted to give something back to a community that meant a lot to when was younger”, and I believe that publishing his work in book-form continues that goal. Sadly, he died shortly after completing his project. His writing was pretty darn brilliant, and was witty, thoughtful, personal, and hilarious. Along the way, he covered all 355 D-Mods, and wrote just under 300,000 words in total. He decided to call this project ‘Crazy Old Tim Plays All The D-Mods’ (COTPATD). Tim Maurer (aka CocoMonkey) decided to play through every D-Mod ever released, and write about his experiences as he went. Posted in Unity | Comments Off on Unity Test: USS QWERTYĬrazy Old Tim Plays All The D-Mods Volume 1: 1998 – 2004, a 430 page physical book (!) is now available for purchase.įor those of you who haven’t been following The Dink Network, something really cool happened a few years ago. I may end up trying to turn USS QWERTY into an actual game, as I continue working through ideas. When running the windows version, with Very Low or Low graphics, the physics are all out of control.It gave me several cryptic error messages. I had a heck of a time trying to build the application for WebGL.I spent a while trying to debug my script, but it ended up being some sort of ‘Unity’ issue closing and restarting resolved the issue. At one point, I thought I broke my script when nothing responded to the keyboard.I created something that ‘works’ in less than a day.īut I did run into a couple small issues:.The documentation is really excellent videos, tooltips, great documents describing what everything is (like a ‘Rigidbody 2d’).There’s a really nice design/play feedback loop make a change, click play, try it, make another change, click play, try it again.I was surprised at how… easy this all was. There’s no goal, plot, or anything else of the sort, but it seems to do what I wanted fairly well. USS QWERTY lets you command a keyboard/starship over NGC 6188 and NGC 6164. And here I thought I was a unique snowflake, but I just thought to check, and there are at least 21 other references to ‘USS QWERTY’. I’ve heard of it mentioned favorably, and I really haven’t tried to do any non-Dink Smallwood related game development since Torque2d (Surgery Slice).īefore getting too far into creating a game that may-or-may-not-be-feasible, I decided to to create a super tiny prototype toy called ‘ USS QWERTY‘. I recently had an idea for a weird ‘huge’ game that would combine a bunch of different ideas together, so I thought I’d try to see what I could spin up with Unity.
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